#ifndef WEATHER_HPP_
#define WEATHER_HPP_

/*******************************************************************************
 ** Name: weather.hpp                                                       **
 ** Description:                                                              **
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 ** Open Source Initiative (OSI) Approved License                             **
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 **  Copyright (c) 2009-2011 B "Gian" James  <soap@government-sanctioned.us>  **
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// Created on April 4, 2010, 10:03 AM
// Modified $Date$ by $Author$
#define weather_hpp_ID   "$Id$"

// lighting dark, shady, average,bright, blinding
enum class WeatherType { HeavyThunderstorm, LightRain, LunarEclipse,
	SnowStorm, Sleet, Flurries, SolarEclipse, MeteorShower, FreezingRain,
	Bright, Clear, Overcast, Brisk, Hailing, Lightening, Sunny, Typhoon,
	Tornado, Hurricane, TotalEclipse, Windy,
	max
};
extern const char * WeatherTypeStr[];
enum class TempType {
	Freezing, Frigid, Chilly, Cool, Temperate, Mild, Warm, Hot, Boiling,
	max
};
extern const char * TempTypeStr[];


class Weather
{
public:
	Weather();

	void		GenerateWeather();

private:
	WeatherType		currWeather;
	TempType		currTemp;
};




#endif /* WEATHER_HPP_ */
